M:tG card similarity search
5U · Creature — Spirit
When Zephyr Spirit blocks, return it to its owner's hand. 0/6
Name | Mana | Type | Text |
---|---|---|---|
Barrin's Unmaking | 1U | Instant | Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. |
Burning-Tree Bloodscale | 2RG | Creature — Viashino Berserker | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. 2/2 |
Hulking Ogre | 2R | Creature — Ogre | Hulking Ogre can't block. 3/3 |
Ogre Taskmaster | 3R | Creature — Ogre | Ogre Taskmaster can't block. 4/3 |
Praetor's Counsel | 5GGG | Sorcery | Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game. |
Escaped Null | 3B | Creature — Zombie Berserker | Lifelink Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. 1/2 |
Hulking Cyclops | 3RR | Creature — Cyclops | Hulking Cyclops can't block. 5/5 |
Diabolic Servitude | 3B | Enchantment | When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. |
Farewell to Arms | 1BB | Enchantment | As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.) |
Acrobatic Maneuver | 2W | Instant | Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. |