M:tG card similarity search
5U · Creature — Spirit
When Zephyr Spirit blocks, return it to its owner's hand. 0/6
Name | Mana | Type | Text |
---|---|---|---|
Harmonic Convergence | 2G | Instant | Put all enchantments on top of their owners' libraries. |
Quagmire | 2B | Enchantment | Creatures with swampwalk can be blocked as though they didn't have swampwalk. |
Drogskol Reinforcements | 3W | Creature — Spirit Soldier | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control. 2/2 |
Great Wall | 2W | Enchantment | Creatures with plainswalk can be blocked as though they didn't have plainswalk. |
Venomous Breath | 3G | Instant | Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn. |
Fortune, Loyal Steed | 2W | Legendary Creature — Beast Mount | When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 2/4 |
Genju of the Spires | R | Enchantment — Aura | Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. |
Become the Pilot | 3UU | Enchantment — Aura | Enchant noncommander creature You control enchanted creature. Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls. |
Deadfall | 2G | Enchantment | Creatures with forestwalk can be blocked as though they didn't have forestwalk. |
Jungle Lion | G | Creature — Cat | Jungle Lion can't block. 2/1 |