Card Codex

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17 May 2024: Card library updated.

Zephyr Spirit

5U · Creature — Spirit

When Zephyr Spirit blocks, return it to its owner's hand. 0/6

Similar cards

Color identity:
NameManaTypeText
Bound in Silence 2WTribal Enchantment — Rebel Aura Enchant creature Enchanted creature can't attack or block.
Luminous Bonds 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block.
Pacifism 1WEnchantment — Aura Enchant creature Enchanted creature can't attack or block.
Brinebound Gift Enchantment — Aura Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
A-You Come to a River 2USorcery Choose one — • Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Oblation 2WInstant The owner of target nonland permanent shuffles it into their library, then draws two cards.
Confront the Assault 4WInstant Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying.
Agent of Horizons 2GCreature — Human Rogue {2}{U}: Agent of Horizons can't be blocked this turn. 3/2
Staff of the Ages 3Artifact Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Summon the School 3WTribal Sorcery — Merfolk Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
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