Card Codex

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17 May 2024: Card library updated.

Zephyrim

3W · Creature — Human Warrior

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Flying, vigilance Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 3/3

Similar cards

Color identity:
NameManaTypeText
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Divine Visitation 3WWEnchantment If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
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Weary Prisoner 3RCreature — Human Werewolf Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/6
Mountain Yeti 2RRCreature — Yeti Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white 3/3
Inquisitor Greyfax 1WUBLegendary Creature — Human Inquisitor Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3
Chainwhip Cyclops 4RCreature — Cyclops Warrior {3}{R}: Target creature can't block this turn. 4/4
Tide Skimmer 3UCreature — Drake Flying Whenever you attack with two or more creatures with flying, draw a card. 2/3
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