M:tG card similarity search
2RR · Creature — Minotaur
First strike {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. 3/3
Name | Mana | Type | Text |
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Scarwood Hag | 1G | Creature — Hag | {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn. 1/1 |
Narnam Cobra | 2 | Artifact Creature — Snake | {G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/1 |
Vazi, Keen Negotiator | 2BRG | Legendary Creature — Human Advisor | Haste {T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn. Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card. 3/3 |
Leechridden Swamp | Land — Swamp | ({T}: Add {B}.) Leechridden Swamp enters the battlefield tapped. {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents. | |
Searing Spear Askari | 2R | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2 |
Primitive Etchings | 2GG | Enchantment | Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. |
Sokenzan, Crucible of Defiance | Legendary Land | {T}: Add {R}. Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. | |
Two Streams Facility | Plane — Apalapucia | Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa. | |
Lumbering Laundry | 5 | Artifact Creature — Golem | {2}: Until end of turn, you may look at face-down creatures you don't control any time. Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/5 |
Riveteers Initiate | 1R | Creature — Viashino Citizen | {1}{B/G}: Riveteers Initiate gains deathtouch until end of turn. 2/2 |