Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zetalpa, Primal Dawn

6WW · Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible 4/8

Similar cards

Color identity:
NameManaTypeText
Serra's Embrace 2WWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.
Provisions Merchant 2GGCreature — Beast Peasant When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn. 3/3
Furyborn Hellkite 4RRRCreature — Dragon Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.) Flying 6/6
Wilderness Elemental 1RGCreature — Elemental Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. */3
Mana-Charged Dragon 4RRCreature — Dragon Flying, trample Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. 5/5
Panglacial Wurm 5GGCreature — Wurm Trample While you're searching your library, you may cast Panglacial Wurm from your library. 9/5
Giant Mantis 3GCreature — Insect Reach (This creature can block creatures with flying.) 2/4
Arlinn, the Moon's Fury Legendary Planeswalker — Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add {R}{G}. [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. Loyalty 4
Benalish Faithbonder 1WCreature — Human Cleric Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 1/3
Zamriel, Seraph of Steel 2WWLegendary Creature — Angel Flying As long as it's your turn, equipped creatures you control have indestructible. 3/4
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