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17 May 2024: Card library updated.

Zevlor, Elturel Exile

1UBR · Legendary Creature — Tiefling Warrior

Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. 4/2

Similar cards

Color identity:
NameManaTypeText
Swirl the Mists 2UUEnchantment As Swirl the Mists enters the battlefield, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.
Weird Angel Flame Stickers {TK}{TK} — Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it. {TK}{TK}{TK} — Protection from even mana values {TK}{TK} — 2/3 {TK}{TK}{TK}{TK}{TK} — 7/8
Fade Away 2USorcery For each creature, its controller sacrifices a permanent unless they pay {1}.
Surtland Elementalist 5UUCreature — Giant Wizard As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost. 8/8
Distant Melody 3USorcery Choose a creature type. Draw a card for each permanent you control of that type.
Orim's Chant WInstant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Mystic Veil 1UEnchantment — Aura You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Reduce to Memory 1WWSorcery — Lesson Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Indigo Faerie 1UCreature — Faerie Wizard Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. 1/1
Expel from Orazca 1UInstant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
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