M:tG card similarity search
2W · Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
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Bladed Sentinel | 4 | Artifact Creature — Construct | {W}: Bladed Sentinel gains vigilance until end of turn. 2/4 |
Unexpected Allies | 1R | Sorcery | Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard. |
Aethershield Artificer | 3W | Creature — Dwarf Artificer | At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/3 |
Ministrant of Obligation | 2W | Creature — Human Cleric | Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 2/1 |
Nightshade Assassin | 2BB | Creature — Human Assassin | First strike When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1 |
Kyodai, Soul of Kamigawa | 3W | Legendary Creature — Dragon Spirit | Flash Flying When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai. {W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn. 3/3 |
Baloth Woodcrasher | 4GG | Creature — Beast | Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. 4/4 |
See Red | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has first strike. At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red. |
Storm-Charged Slasher | Creature — Werewolf | At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 | |
Warded Battlements | 2W | Creature — Wall | Defender (This creature can't attack.) Attacking creatures you control get +1/+0. 0/3 |