Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zhalfirin Decoy

1W · Creature — Human Soldier

{T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn. 1/3

Similar cards

Color identity:
NameManaTypeText
Gitrog, Horror of Zhava 2BGLegendary Creature — Frog Horror Menace At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a nontoken creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped. Whenever a land enters the battlefield under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card." 6/6
Sanctum of Eternity Land {T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Thraben Sentry 3WCreature — Human Soldier Vigilance Whenever another creature you control dies, you may transform Thraben Sentry. 2/2
A-Phylath, World Sculptor 4RGLegendary Creature — Elemental Trample When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. It gains trample until end of turn. 5/5
Perimeter Sergeant 2WCreature — Human Soldier Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. 3/2
Drana and Linvala 1WWBLegendary Creature — Vampire Angel Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities. 3/4
Dauntless Survivor 1GCreature — Human Warrior When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature. 1/1
Suppression Field 1WEnchantment Activated abilities cost {2} more to activate unless they're mana abilities.
Mairsil, the Pretender 1UBRLegendary Creature — Human Wizard When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn. 4/4
Arcum's Sleigh 1Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
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