M:tG card similarity search
1W · Creature — Human Soldier
{T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn. 1/3
Name | Mana | Type | Text |
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Ominous Traveler | 2 | Creature — Human | When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a creature named Ominous Traveler you control to its owner's hand." 1/1 |
Sheltering Light | W | Instant | Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) |
Chaos Terminator Lord | 3R | Creature — Astartes Warrior | Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn. 3/3 |
Nantuko Disciple | 3G | Creature — Insect Druid | {G}, {T}: Target creature gets +2/+2 until end of turn. 2/2 |
Thriss, Nantuko Primus | 5GG | Legendary Creature — Insect Druid | {G}, {T}: Target creature gets +5/+5 until end of turn. 5/5 |
Reckless Cohort | 1R | Creature — Human Warrior Ally | Reckless Cohort attacks each combat if able unless you control another Ally. 2/2 |
Pit Keeper | 1B | Creature — Human Wizard | When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. 2/1 |
Verdant Haven | 2G | Enchantment — Aura | Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
Midnight Charm | B | Instant | Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature. |
Halimar Tidecaller | 2U | Creature — Human Wizard Ally | When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying. 2/3 |