M:tG card similarity search
· Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}.
Name | Mana | Type | Text |
---|---|---|---|
Flycatcher Giraffid | 4G | Creature — Antelope Lizard | Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. 3/5 |
Radiant's Dragoons | 3W | Creature — Human Soldier | Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life. 2/5 |
Crack in Time | 3W | Enchantment | Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield. |
Storm Fleet Spy | 2U | Creature — Human Pirate | Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. 2/2 |
Dwarven Priest | 3W | Creature — Dwarf Cleric | When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. 2/4 |
Rhox Meditant | 3W | Creature — Rhino Monk | When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. 2/4 |
Ichor Wellspring | 2 | Artifact | When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. |
Mountain Mover | 2R | Artifact — Vehicle | Flying, haste Whenever Mountain Mover enters the battlefield or attacks, put a Mountain card from outside the game underneath it. When Mountain Mover leaves the battlefield, put all cards underneath it onto the battlefield. Crew 3 5/3 |
Palace Sentinels | 3W | Creature — Human Soldier | When Palace Sentinels enters the battlefield, you become the monarch. 2/4 |
Shu Grain Caravan | 2W | Creature — Human Soldier | When Shu Grain Caravan enters the battlefield, you gain 2 life. 2/2 |