M:tG card similarity search
4WW · Legendary Creature — Human Soldier Warrior
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Picklock Prankster | 1U | Creature — Faerie Rogue | Flying, vigilance 1/3 |
| Boromir, Warden of the Tower | 2W | Legendary Creature — Human Soldier | Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. 3/3 |
| Aven Smokeweaver | 2UU | Creature — Bird Soldier | Flying, protection from red 2/3 |
| Sisters of the Flame | 1RR | Creature — Human Shaman | {T}: Add {R}. 2/2 |
| Sunastian Falconer | 3RG | Legendary Creature — Human Shaman | {T}: Add {C}{C}. 4/4 |
| A-Psionic Snoop | 2U | Creature — Human Rogue | Flash When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 0/4 |
| Torsten, Founder of Benalia | 5GW | Legendary Creature — Human Soldier | When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order. When Torsten dies, create seven 1/1 white Soldier creature tokens. 7/7 |
| Bastion of Remembrance | 2B | Enchantment | When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. |
| Mirrormere Guardian | 2G | Creature — Dwarf Soldier | When Mirrormere Guardian dies, the Ring tempts you. 4/2 |
| Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. 3/1 |