M:tG card similarity search
1UU · Legendary Creature — Human Advisor
{T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Thousand-Year Elixir | 3 | Artifact | You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature. |
Gnottvold Hermit | 3G | Creature — Troll | {5}{U/P}: Transform Gnottvold Hermit. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) 4/4 |
Peema Aether-Seer | 3G | Creature — Elf Druid | When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. Pay {E}{E}{E}: Target creature blocks this turn if able. 3/2 |
Pyretic Prankster | 1R | Creature — Devil | {3}{B/P}: Transform Pyretic Prankster. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) 2/1 |
Talruum Piper | 4R | Creature — Minotaur | All creatures with flying able to block Talruum Piper do so. 3/3 |
Rashka the Slayer | 3WW | Legendary Creature — Human Archer | Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3 |
A-Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn. 3/1 |
Ophidian | 2U | Creature — Snake | Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. 1/3 |
Shardless Agent | 1GU | Artifact Creature — Human Rogue | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 2/2 |
Pit Imp | B | Creature — Imp | Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1 |