M:tG card similarity search
1UU · Legendary Creature — Human Advisor
{T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Village Watch | 4R | Creature — Human Werewolf | Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3 |
| Astral Steel | 2W | Instant | Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
| Blood Mist | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
| Rona, Herald of Invasion | 1U | Legendary Creature — Human Wizard | Whenever you cast a legendary spell, untap Rona, Herald of Invasion. {T}: Draw a card, then discard a card. {5}{B/P}: Transform Rona. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) 1/3 |
| Oteclan Levitator | Artifact Creature — Golem | Flying Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn. 1/4 | |
| Scarecrow Guide | 2 | Artifact Creature — Scarecrow | Reach {1}: Add one mana of any color. Activate only once each turn. 2/1 |
| Built to Smash | R | Instant | Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. |
| Suq'Ata Lancer | 2R | Creature — Human Knight | Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2 |
| Become Immense | 5G | Instant | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target creature gets +6/+6 until end of turn. |
| Archpriest of Iona | W | Creature — Human Cleric | Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. */2 |