M:tG card similarity search
RG · Creature — Goblin Berserker
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Shieldhide Dragon | 5W | Creature — Dragon | Flying, lifelink Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3 |
| Furnace Strider | 4R | Creature — Phyrexian Beast | Furnace Strider enters the battlefield with two oil counters on it. Remove an oil counter from Furnace Strider: Target creature you control gains haste until end of turn. 4/5 |
| Gnat Miser | B | Creature — Rat Shaman | Each opponent's maximum hand size is reduced by one. 1/1 |
| Lorehold Excavation | RW | Enchantment | At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token. |
| Bloodlord of Vaasgoth | 3BB | Creature — Vampire Warrior | Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3. 3/3 |
| Reverse the Sands | 6WW | Sorcery | Redistribute any number of players' life totals. (Each of those players gets one life total back.) |
| Garrison Sergeant | 3RW | Creature — Viashino Soldier | Garrison Sergeant has double strike as long as you control a Gate. 3/3 |
| Barbarian Class | R | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste. |
| Daggerclaw Imp | 2B | Creature — Imp | Flying Daggerclaw Imp can't block. 3/1 |
| Kitchen Imp | 3B | Creature — Imp | Flying, haste Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/2 |