Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zilortha, Apex of Ikoria

· Legendary Creature — Dinosaur

Reach For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked. 8/8

Similar cards

Color identity:
NameManaTypeText
Iymrith, Desert Doom 3UULegendary Creature — Dragon Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. 5/5
Utvara Scalper 1RCreature — Goblin Scout Flying Utvara Scalper attacks each combat if able. 1/2
Windswift Slice 2GInstant Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
Godo's Irregulars RCreature — Human Warrior {R}: Godo's Irregulars deals 1 damage to target creature blocking it. 1/1
Ballista Wielder Creature — Werewolf {2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5
Fog Patch 1GInstant Cast this spell only during the declare blockers step. Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
Antique Collector 1GCreature — Human Rogue Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." 2/2
Galadhrim Ambush 3GInstant Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.
The Dalek Emperor 5BRLegendary Artifact Creature — Dalek Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.) Other Daleks you control have haste. At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace. 6/6
Log Flume Artifact — Attraction Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
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