M:tG card similarity search
· Legendary Creature — Dinosaur
Reach For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked. 8/8
Name | Mana | Type | Text |
---|---|---|---|
Weapons Trainer | RW | Creature — Human Soldier Ally | Other creatures you control get +1/+0 as long as you control an Equipment. 3/2 |
Eager Construct | 2 | Artifact Creature — Construct | When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 2/2 |
Invisible Stalker | 1U | Creature — Human Rogue | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked. 1/1 |
Cunning Rhetoric | 2B | Enchantment | Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. |
Gavony | Plane — Innistrad | All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn. | |
Primordial Ooze | R | Creature — Ooze | Primordial Ooze attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. 1/1 |
Hydromorph Guardian | 2U | Creature — Elemental | {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control. 2/2 |
Grave Pact | 1BBB | Enchantment | Whenever a creature you control dies, each other player sacrifices a creature. |
Urabrask the Hidden | 3RR | Legendary Creature — Phyrexian Praetor | Creatures you control have haste. Creatures your opponents control enter the battlefield tapped. 4/4 |
Moonveil Dragon | 3RRR | Creature — Dragon | Flying {R}: Each creature you control gets +1/+0 until end of turn. 5/5 |