Card Codex

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17 May 2024: Card library updated.

Zimone and Dina

BGU · Legendary Creature — Human Dryad

Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life. {T}, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once. 3/4

Similar cards

Color identity:
NameManaTypeText
Invasion of Dominaria 2WBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Dominaria enters the battlefield, you gain 4 life and draw a card.
Live Fast 2BSorcery You draw two cards, lose 2 life, and get {E}{E} (two energy counters).
Bile Urchin BCreature — Spirit Sacrifice Bile Urchin: Target player loses 1 life. 1/1
Dogged Pursuit 3BEnchantment At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
The Trickster-God's Heist 2UBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — Target player loses 3 life and you gain 3 life.
Blood Seeker 1BCreature — Vampire Shaman Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1
Bubbling Cauldron 2Artifact {1}, {T}, Sacrifice a creature: You gain 4 life. {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Hypergenesis Sorcery Suspend 3—{1}{G}{G} Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Rest for the Weary 1WInstant Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Self-Inflicted Wound 1BSorcery Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
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