M:tG card similarity search
1R/WR/W · Legendary Creature — Elemental Fox
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn. 3/3
Name | Mana | Type | Text |
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City of Solitude | 2G | Enchantment | Players can cast spells and activate abilities only during their own turns. |
Ixalli's Lorekeeper | G | Creature — Human Druid | {T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source. 1/1 |
Strong Back | 2G | Enchantment — Aura | Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
Trazyn the Infinite | 4BB | Legendary Artifact Creature — Necron | Deathtouch Prismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard. 4/6 |
Memory Crystal | 3 | Artifact | Buyback costs cost {2} less. |
Mirran Safehouse | 3 | Artifact | As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards. |
Inspirational Antelope | 1G | Creature — Antelope | Legacy — Before the game starts, choose a keyword or ability word and write it below. Spells with __________ you cast cost {1} less to cast. 1/3 |
Fighter Class | RW | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able. |
Radha's Firebrand | 1R | Creature — Human Warrior | Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1 |
Azorius Guildmage | W/UW/U | Creature — Vedalken Wizard | {2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) 2/2 |