Card Codex

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17 May 2024: Card library updated.

Zirda, the Dawnwaker

1R/WR/W · Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Harried Artisan 2RCreature — Human Artificer Haste {3}{W/P}: Transform Harried Artisan. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) 2/3
Scour the Laboratory 4UUInstant Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
Consume the Meek 3BBInstant Destroy each creature with mana value 3 or less. They can't be regenerated.
Shield Mare 1WWCreature — Horse Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3
Animist's Might 2GSorcery This spell costs {2} less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
Duct Crawler RCreature — Insect {1}{R}: Target creature can't block Duct Crawler this turn. 1/1
Fool's Tome 4Artifact {2}, {T}: Draw a card. Activate only if you have no cards in hand.
Spin Engine 3Artifact Creature — Construct {R}: Target creature can't block Spin Engine this turn. 3/1
Silver Wyvern 3UUCreature — Drake Flying {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. 4/3
Temple of Power Land (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
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