Card Codex

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17 May 2024: Card library updated.

Zirilan of the Claw

3RR · Legendary Creature — Viashino Shaman

{1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. 3/4

Similar cards

Color identity:
NameManaTypeText
Dreamshaper Shaman 5REnchantment Creature — Minotaur Shaman At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 5/4
Formation 1WInstant Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
Need for Speed REnchantment Sacrifice a land: Target creature gains haste until end of turn.
Calamity, Galloping Inferno 4RRLegendary Creature — Horse Mount Haste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1 4/6
Rage Weaver 1RCreature — Human Wizard {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) 2/1
Magus of the Jar 3UUCreature — Human Wizard {T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. 3/3
Zur the Enchanter 1WUBLegendary Creature — Human Wizard Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. 1/4
Bloodlust Inciter RCreature — Human Warrior {T}: Target creature gains haste until end of turn. 1/1
Horn of Plenty 6Artifact Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.
Harvest Season 2GSorcery Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
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