M:tG card similarity search
4U · Sorcery
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Serene Sleuth | 1W | Creature — Human Detective | When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. 2/2 |
Stone Haven Outfitter | 1W | Creature — Kor Artificer Ally | Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card. 2/2 |
Karn's Temporal Sundering | 4UU | Legendary Sorcery | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering. |
Captain's Claws | 2 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip {1} |
Combine Guildmage | GU | Creature — Merfolk Wizard | {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. 2/2 |
Nimbus Champion | 5U | Creature — Avatar Warrior | Flying Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls. 4/4 |
Seasons Past | 4GG | Sorcery | Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library. |
Fabled Path of Searo Point | Legendary Land — Mountain | {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn. | |
Windborn Muse | 3W | Creature — Spirit | Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. 2/3 |
Infernal Harvest | 1B | Sorcery | As an additional cost to cast this spell, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures. |