Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zodiac Pig

3B · Creature — Boar

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3

Similar cards

Color identity:
NameManaTypeText
Benthicore 6UCreature — Elemental When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) 5/5
Shields of Velis Vel WTribal Instant — Shapeshifter Changeling (This card is every creature type.) Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Halo Fountain 2WArtifact {W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Homicidal Seclusion 4BEnchantment As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Forsaken Miner BCreature — Skeleton Rogue Forsaken Miner can't block. Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 2/2
Marshaling Cry 1WWSorcery Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mycosynth Fiend 2GCreature — Phyrexian Horror Mycosynth Fiend gets +1/+1 for each poison counter your opponents have. 2/2
Arcum's Sleigh 1Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Malevolent Whispers 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Thresher Lizard 2RCreature — Lizard Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand. 3/2
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