Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zodiac Pig

3B · Creature — Boar

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3

Similar cards

Color identity:
NameManaTypeText
Tamiyo's Safekeeping GInstant Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Felidar Retreat 3WEnchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Secretkeeper 3UCreature — Spirit As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2
Border Guardian 4Artifact Creature — Knight Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian. Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn. Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn. 1/1
Midnight Charm BInstant Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature.
Pitiless Gorgon 1B/GB/GCreature — Gorgon Deathtouch 2/2
Augur of Bolas 1UCreature — Merfolk Wizard When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 1/3
Vizkopa Guildmage WBCreature — Human Wizard {1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. 2/2
Kasmina's Transmutation 1UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
Aerial Maneuver 1WInstant Target creature gets +1/+1 and gains flying and first strike until end of turn.
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