M:tG card similarity search
3B · Creature — Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Nazgûl | 2B | Creature — Wraith Knight | Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. 1/2 |
| Supreme Will | 2U | Instant | Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
| Turri Island | Plane — Ir | Creature spells cost {2} less to cast. Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. | |
| Lead Golem | 5 | Artifact Creature — Golem | Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. 3/5 |
| Dazzling Reflection | 1W | Instant | You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. |
| Portent | U | Sorcery | Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep. |
| Tomakul Scrapsmith | 2R | Creature — Human Artificer | When Tomakul Scrapsmith enters the battlefield, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.) 2/1 |
| Ammit Eternal | 2B | Creature — Zombie Crocodile Demon | Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal. Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it. 5/5 |
| Archon of Valor's Reach | 4GW | Creature — Archon | Flying, vigilance, trample As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type. 5/6 |
| Top-Secret Tunnel | Artifact — Contraption | Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn. |