Card Codex

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17 May 2024: Card library updated.

Zombie Musher

3B · Snow Creature — Zombie

Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) {S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow source.) 2/3

Similar cards

Color identity:
NameManaTypeText
Serenity 1WEnchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
A-Hobbling Zombie 1BCreature — Zombie Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 2/2
Fleshwrither 2BBCreature — Horror Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.) 3/3
Northern Paladin 2WWCreature — Human Knight {W}{W}, {T}: Destroy target black permanent. 3/3
Eternal Skylord 4UCreature — Zombie Wizard When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. 3/3
Stronghold Assassin 1BBCreature — Phyrexian Zombie Assassin {T}, Sacrifice a creature: Destroy target nonblack creature. 2/1
Asphodel Wanderer BCreature — Skeleton Soldier {2}{B}: Regenerate Asphodel Wanderer. 1/1
Skeletal Kathari 4BCreature — Bird Skeleton Flying {B}, Sacrifice a creature: Regenerate Skeletal Kathari. 3/2
Cephalid Snitch 1UCreature — Cephalid Wizard Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. 1/1
Tunneler Wurm 6GGCreature — Wurm Discard a card: Regenerate Tunneler Wurm. 6/6
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