Card Codex

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17 May 2024: Card library updated.

Zombie Outlander

UB · Creature — Zombie Scout

Protection from green 2/2

Similar cards

Color identity:
NameManaTypeText
Silverfur Partisan 2GCreature — Wolf Warrior Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token. 2/2
Wurmweaver Coil 4GGEnchantment — Aura Enchant green creature Enchanted creature gets +6/+6. {G}{G}{G}, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
Termagant Swarm XGCreature — Tyranid Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power. 0/0
Jungle Weaver 5GGCreature — Spider Reach (This creature can block creatures with flying.) Cycling {2} ({2}, Discard this card: Draw a card.) 5/6
Swift Spinner 3GCreature — Spider Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) 2/3
Tangle Spider 4GGCreature — Spider Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) 3/4
Hunt the Hunter GSorcery Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Rampage of the Clans 3GInstant Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Fated Intervention 2GGGInstant Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Master of the Hunt 2GGCreature — Human {2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
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