M:tG card similarity search
3B · Creature — Human Shaman Ally
Cohort — {T}, Tap an untapped Ally you control: Target opponent loses 2 life. 4/2
Name | Mana | Type | Text |
---|---|---|---|
Hired Poisoner | B | Creature — Human Assassin | Deathtouch 1/1 |
Breaking | UB | Sorcery | Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.) |
Heavy Infantry | 4W | Creature — Human Soldier | When Heavy Infantry enters the battlefield, tap target creature an opponent controls. 3/4 |
Highland Game | 1G | Creature — Elk | When Highland Game dies, you gain 2 life. 2/1 |
Cephalid Snitch | 1U | Creature — Cephalid Wizard | Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. 1/1 |
Zealots en-Dal | 3W | Creature — Human Soldier | At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. 2/4 |
Corrupted Key | B | Artifact — Key | As long as Corrupted Key is tapped, creatures you control have menace and deathtouch. |
Cackling Culprit | Creature — Human Rogue | Whenever Cackling Culprit or another creature you control dies, you gain 1 life. {1}{B}: Cackling Culprit gains deathtouch until end of turn. 3/5 | |
Evolved Sleeper | B | Creature — Human | {B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. {1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life. 1/1 |
Mind Sculpt | 1U | Sorcery | Target opponent mills seven cards. |