Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zuo Ci, the Mocking Sage

1GG · Legendary Creature — Human Advisor

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. 1/2

Similar cards

Color identity:
NameManaTypeText
Time to Reflect WInstant Exile target creature that blocked or was blocked by a Zombie this turn.
Clamor Shaman 2RCreature — Goblin Shaman Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. 1/1
Abyssal Persecutor 2BBCreature — Demon Flying, trample You can't win the game and your opponents can't lose the game. 6/6
Aura Gnarlid 2GCreature — Beast Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield. 2/2
Volcano Hellion 2RRCreature — Hellion Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. 6/5
Slinking Serpent 2UBCreature — Serpent Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3
Smother 1BInstant Destroy target creature with mana value 3 or less. It can't be regenerated.
Mishra's Domination 1REnchantment — Aura Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
Neyith of the Dire Hunt 2GGLegendary Creature — Human Warrior Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.) 3/3
Conjurer's Ban WBSorcery Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.
Page 102