Card Codex

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17 May 2024: Card library updated.

Zur's Weirding

3U · Enchantment

Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Similar cards

Color identity:
NameManaTypeText
Preordain USorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sand Augury 1USorcery — Adventure Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
Harbor Guardian 2WUCreature — Gargoyle Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. 3/4
Gilt-Blade Prowler 2BCreature — Human Rogue {1}, {T}, Pay 1 life: Draw a card. Activate only if you've discarded a card this turn. 2/3
Spatial Merging Phenomenon When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
Psychic Network UEnchantment Each player plays with the top card of their library held against their forehead, revealed to each other player.
Braingeyser XUUSorcery Target player draws X cards.
Stroke of Genius X2UInstant Target player draws X cards.
Reparations 1WUEnchantment Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Search Warrant WUSorcery Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
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