Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zuran Orb

0 · Artifact

Sacrifice a land: You gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Devouring Tendrils 1GSorcery Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Thalia and The Gitrog Monster 1WBGLegendary Creature — Human Frog Horror First strike, deathtouch You may play an additional land on each of your turns. Creatures and nonbasic lands your opponents control enter the battlefield tapped. Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card. 4/4
Angel of Destiny 3WWCreature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6
Sanguine Spy 2BCreature — Vampire Rogue Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card. 2/3
Foul Spirit 2BCreature — Spirit Flying When Foul Spirit enters the battlefield, sacrifice a land. 3/2
Soulcage Fiend 1BBCreature — Demon When Soulcage Fiend dies, each player loses 3 life. 3/2
Scalding Tarn Land {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Bellowing Mauler 4BCreature — Ogre Warrior At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature. 4/6
Vault 13: Dweller's Journey 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Moroii 2UBCreature — Vampire Flying At the beginning of your upkeep, you lose 1 life. 4/4
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