M:tG card similarity search
1BB · Enchantment
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.
Name | Mana | Type | Text |
---|---|---|---|
Magmaw | 3RR | Creature — Elemental | {1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target. 4/4 |
Canoptek Tomb Sentinel | 4 | Artifact Creature — Insect | Vigilance Exile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent. Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/3 |
Complex Automaton | 4 | Artifact Creature — Golem | At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. 4/4 |
Mesmeric Orb | 2 | Artifact | Whenever a permanent becomes untapped, that permanent's controller mills a card. |
Grasp of Fate | 1WW | Enchantment | When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) |
Violent Ultimatum | BBRRRGG | Sorcery | Destroy three target permanents. |
Mortality Spear | 2BG | Instant | This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent. |
Unleash the Flux | Phenomenon | When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.) | |
Torment of Scarabs | 3B | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card. |
Furnace Layer | Plane — New Phyrexia | When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life. Whenever chaos ensues, you may destroy target nonland permanent. |