M:tG card similarity search
1U · Creature — Shapeshifter
{1}: This card's name becomes the card name of your choice. Activate anywhere, anytime. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Firemane Angel | 3RWW | Creature — Angel | Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep. 4/3 |
Elven Warhounds | 3G | Creature — Dog | Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. 2/2 |
Coalition Flag | W | Enchantment — Aura | Enchant creature you control Enchanted creature is a Flagbearer. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. |
Bladehold Cleaver | 2RW | Artifact — Equipment | For Mirrodin! Equipped creature gets +2/+2. Whenever equipped creature dies, draft a card from Bladehold Cleaver's spellbook. Equip {3} |
Trigger Happy | 1R | Instant | Choose a triggered ability of target permanent. It triggers. You control that ability. |
Deeproot Pilgrimage | 1U | Enchantment | Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof. |
Skygames | 1U | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery." |
The Immortal Sun | 6 | Legendary Artifact | Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1. |
Steam Catapult | 3WW | Creature — Human Soldier | {T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared. 2/3 |
Careful Consideration | 2UU | Instant | Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. |