Card Codex

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17 May 2024: Card library updated.

Ascended Lawmage

2WU · Creature — Vedalken Wizard

Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2

Similar cards

Color identity:
NameManaTypeText
Jungleborn Pioneer 2GCreature — Merfolk Scout When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) 2/2
Furious 3RRSorcery Furious deals 3 damage to each creature without flying.
Rough 1RSorcery Rough deals 2 damage to each creature without flying.
Seismic Rupture 2RSorcery Seismic Rupture deals 2 damage to each creature without flying.
Seismic Shudder 1RInstant Seismic Shudder deals 1 damage to each creature without flying.
Tremor RSorcery Tremor deals 1 damage to each creature without flying.
Triskaidekaphile 1UCreature — Human Wizard You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card. 1/3
Aven Smokeweaver 2UUCreature — Bird Soldier Flying, protection from red 2/3
Chilling Shade 2BSnow Creature — Shade Flying {S}: Chilling Shade gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.) 1/1
Drifting Shade 3BCreature — Shade Flying {B}: Drifting Shade gets +1/+1 until end of turn. 1/1
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