Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Case of the Shattered Pact

2 · Enchantment — Case

When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Similar cards

Color identity:
NameManaTypeText
Veteran Cathar 1GCreature — Human Soldier {3}{W}: Target Human gains double strike until end of turn. 2/2
Kor Sky Climber 2WCreature — Kor Soldier Ally {1}{W}: Kor Sky Climber gains flying until end of turn. 3/2
Sky Hussar 3WUCreature — Human Knight Flying When Sky Hussar enters the battlefield, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.) 4/3
Scent of Jasmine WInstant Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Donate 2USorcery Target player gains control of target permanent you control.
Harmless Offering 2RSorcery Target opponent gains control of target permanent you control.
Ondu Greathorn 3WCreature — Beast First strike Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. 2/3
Insidious Dreams 3BInstant As an additional cost to cast this spell, discard X cards. Search your library for X cards, then shuffle and put those cards on top in any order.
Academic Dispute RInstant Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Enter the Unknown GSorcery Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
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