Card Codex

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17 May 2024: Card library updated.

Chaos Moon

3R · Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Similar cards

Color identity:
NameManaTypeText
Harbinger of Night 2BBCreature — Spirit At the beginning of your upkeep, put a -1/-1 counter on each creature. 2/3
Dirtwater Wraith 3BCreature — Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Dirtwater Wraith gets +1/+0 until end of turn. 1/3
Adarkar Sentinel 5Artifact Creature — Soldier {1}: Adarkar Sentinel gets +0/+1 until end of turn. 3/3
The Mycosynth Gardens Land — Sphere {T}: Add {C}. {1}, {T}: Add one mana of any color. {X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.
Firescreamer 3BCreature — Kavu {R}: Firescreamer gets +1/+0 until end of turn. 2/2
Nakaya Shade 1BCreature — Shade {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. 1/1
Desperate Stand RWSorcery Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Flowstone Wall 2RCreature — Wall Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. 0/6
Taste for Mayhem REnchantment — Aura Enchant creature Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
Augmenting Automaton 1Artifact Creature — Construct {1}{B}: Augmenting Automaton gets +1/+1 until end of turn. 1/1
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