Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chaos Moon

3R · Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Similar cards

Color identity:
NameManaTypeText
Public Thoroughfare Land Public Thoroughfare enters the battlefield tapped. When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. {T}: Add one mana of any color.
Growing Ranks 2G/WG/WEnchantment At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Betrothed of Fire 1REnchantment — Aura Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
Fetid Horror 3BCreature — Shade Horror {B}: Fetid Horror gets +1/+1 until end of turn. 1/2
Quilled Wolf 1GCreature — Wolf {5}{G}: Quilled Wolf gets +4/+4 until end of turn. 2/2
Rod of Absorption 2UArtifact Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. {X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
Malevolent Whispers 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Rites of Flourishing 2GEnchantment At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Lost Mine of Phandelver Dungeon Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool) Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern) Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin) Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin) Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin) Temple of Dumathoin — Draw a card.
Desperate Lunge 1WInstant Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Page 193