Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cloud Djinn

5U · Creature — Djinn

Flying Cloud Djinn can block only creatures with flying. 5/4

Similar cards

Color identity:
NameManaTypeText
Cromat WUBRGLegendary Creature — Illusion {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. 5/5
Aven Tactician 4WCreature — Bird Soldier Flying When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 2/3
Ascended Lawmage 2WUCreature — Vedalken Wizard Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2
Scavenging Scarab 3BCreature — Insect Scavenging Scarab can't block. 3/3
Ethersworn Sphinx 7WUArtifact Creature — Sphinx Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 4/4
Shinen of Life's Roar 1GCreature — Spirit All creatures able to block Shinen of Life's Roar do so. Channel — {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. 1/2
Forgestoker Dragon 4RRCreature — Dragon Flying {1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate only if Forgestoker Dragon is attacking. 5/4
Wonder 3UCreature — Incarnation Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2
Righteous Indignation 2WEnchantment Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Frostwind Invoker 4UCreature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3
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