Card Codex

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17 May 2024: Card library updated.

Concerted Effort

2WW · Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Similar cards

Color identity:
NameManaTypeText
Hollowhenge Huntmaster Creature — Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
Keeneye Aven 3UCreature — Bird Soldier Flying Cycling {2} ({2}, Discard this card: Draw a card.) 2/3
Nahiri's Resolve 3RWEnchantment Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
Cliffside Lookout WCreature — Kor Scout Ally {4}{W}: Creatures you control get +1/+1 until end of turn. 1/1
Dauthi Trapper 2BCreature — Dauthi Minion {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 1/1
Lonesome Unicorn 4WCreature — Unicorn Vigilance 3/3
Ascended Lawmage 2WUCreature — Vedalken Wizard Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2
Aven Squire 1WCreature — Bird Soldier Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/1
Waveskimmer Aven 2GWUCreature — Bird Soldier Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/4
Gitaxian Spellstalker Creature — Phyrexian Jackal Trample, ward {2}, prowess, prowess (Each instance of prowess triggers separately.) 3/3
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