Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Consuming Sepulcher

· Artifact

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Convalescence 1WEnchantment At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Near-Death Experience 2WWWEnchantment At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Arrogant Outlaw 2BCreature — Vampire Noble When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. 3/2
Gnawing Zombie 1BCreature — Zombie {1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life. 1/3
Test of Endurance 2WWEnchantment At the beginning of your upkeep, if you have 50 or more life, you win the game.
Etched Familiar 2BArtifact Creature — Phyrexian Fox When Etched Familiar dies, each opponent loses 2 life and you gain 2 life. 3/2
Dakmor Ghoul 2BBCreature — Zombie When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2
Bloodborn Scoundrels 5BCreature — Vampire Rogue Assist (Another player can pay up to {5} of this spell's cost.) When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life. 4/4
Cabal Archon 2BCreature — Human Cleric {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. 2/2
Transcendence 3WWWEnchantment You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Page 4