Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dance of Panic

· Enchantment

As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.

Similar cards

Color identity:
NameManaTypeText
Donate 2USorcery Target player gains control of target permanent you control.
Harmless Offering 2RSorcery Target opponent gains control of target permanent you control.
Mace of the Valiant 2WArtifact — Equipment Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. Equip {3}
Homarid Explorer 3UCreature — Homarid Scout When Homarid Explorer enters the battlefield, target player mills four cards. 3/3
Urza's Avenger 6Artifact Creature — Shapeshifter {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 4/4
Phyrexian Missionary 1WCreature — Phyrexian Human Cleric Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Lifelink When Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand. 2/3
Prahv, Spires of Order Land {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Whiptail Moloch 4RCreature — Lizard When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. 6/3
Daring Thunder-Thief 3UCreature — Turtle Rogue Flash Daring Thunder-Thief enters the battlefield tapped. 4/4
Kinjalli's Dawnrunner 2WCreature — Human Scout Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1
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