Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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2U · Sorcery

Target player gains control of target permanent you control.

Similar cards

Color identity:
NameManaTypeText
Gratuitous Violence 2RRREnchantment If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Nature's Wrath 4GGEnchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
Magical Hacker 1UCreature — Human Gamer {U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn. 1/2
Captivating Crew 3RCreature — Human Pirate {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 4/3
Lumengrid Sentinel 2UCreature — Human Wizard Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent. 1/2
Persistent Petitioners 1UCreature — Human Advisor {1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. 1/3
Lose Calm 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Grabby Tabby 3GCreature — Cat Guest Grabby Tabby has vigilance as long as you control a stickered permanent. 4/3
Grasp of Fate 1WWEnchantment When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Auriok Windwalker 3WCreature — Human Wizard Flying {T}: Attach target Equipment you control to target creature you control. 2/3
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