Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

False Dawn

1W · Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Excavation 1UEnchantment {1}, Sacrifice a land: Draw a card. Any player may activate this ability.
Archon's Glory WInstant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
Up the Beanstalk 1GEnchantment When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
Sram's Expertise 2WWSorcery Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Saprazzan Legate 3UCreature — Merfolk Soldier If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost. Flying 1/3
Ogre Battlecaster 2RCreature — Ogre Shaman First strike Whenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying {R}{R} in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value. 3/3
Wash Out 3USorcery Return all permanents of the color of your choice to their owners' hands.
Umbra Stalker 4BBBCreature — Elemental Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. */*
Veil of Summer GInstant Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Psychotic Fury 1RInstant Target multicolored creature gains double strike until end of turn. Draw a card.
Page 128