Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Excavation

1U · Enchantment

{1}, Sacrifice a land: Draw a card. Any player may activate this ability.

Similar cards

Color identity:
NameManaTypeText
Runic Armasaur 1GGCreature — Dinosaur Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. 2/5
Well of Knowledge 3Artifact {2}: Draw a card. Any player may activate this ability but only during their draw step.
Bind 1GInstant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.
Squelch 1UInstant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.
Reroute 1RInstant Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.
Interdict 1UInstant Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card.
Sharkey, Tyrant of the Shire 2UBLegendary Creature — Avatar Rogue Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities. 2/4
Suppression Field 1WEnchantment Activated abilities cost {2} more to activate unless they're mana abilities.
Ragamuffyn 2BCreature — Zombie Cleric Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand. 2/2
Blood Sun 2REnchantment When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities.
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