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17 May 2024: Card library updated.

Filigree Angel

5WWU · Artifact Creature — Angel

Flying When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. 4/4

Similar cards

Color identity:
NameManaTypeText
Killer Whale 3UUCreature — Whale {U}: Killer Whale gains flying until end of turn. 3/5
Filigree Vector 3WArtifact Creature — Phyrexian Construct When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. {1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1
Baba Lysaga, Night Witch 1BGLegendary Creature — Human Warlock {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. 3/3
Doom Foretold 2WBEnchantment At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
Cloud Dragon 5UCreature — Illusion Dragon Flying Cloud Dragon can block only creatures with flying. 5/4
Faith's Fetters 3WEnchantment — Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Test of Endurance 2WWEnchantment At the beginning of your upkeep, if you have 50 or more life, you win the game.
Soot Imp 1BBCreature — Imp Flying Whenever a player casts a nonblack spell, that player loses 1 life. 1/2
Voice of Law 3WCreature — Angel Flying, protection from red 2/2
Terror of Mount Velus 5RRCreature — Dragon Flying, double strike When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. 5/5
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