M:tG card similarity search
8CC · Creature — Eldrazi
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample 10/10
Name | Mana | Type | Text |
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Phantasmal Mount | 1U | Creature — Illusion Horse | Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. 1/1 |
Befriending the Moths | 3W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Phalanx Formation | 2W | Instant | Strive — This spell costs {1}{W} more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.) |
Dreadhorde Invasion | 1B | Enchantment | At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. |
Dreg Mangler | 1BG | Creature — Plant Zombie | Haste Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 3/3 |
Behemoth Sledge | 1GW | Artifact — Equipment | Equipped creature gets +2/+2 and has trample and lifelink. Equip {3} |
Loxodon Warhammer | 3 | Artifact — Equipment | Equipped creature gets +3/+0 and has trample and lifelink. Equip {3} |
A-Druid Class | 1G | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
Druid Class | 1G | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
Evangelize | 4W | Sorcery | Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice they control. |