Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Foray of Orcs

3R · Sorcery

Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Similar cards

Color identity:
NameManaTypeText
The Mouth of Sauron 3UBLegendary Creature — Human Advisor When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/4
Thornwind Faeries 1UUCreature — Faerie Flying {T}: Thornwind Faeries deals 1 damage to any target. 1/1
Combo Attack 2GSorcery Two target creatures your team controls each deal damage equal to their power to target creature.
Whiptail Moloch 4RCreature — Lizard When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. 6/3
Sorin, Grim Nemesis 4WBLegendary Planeswalker — Sorin [+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. [−X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. [−9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players. Loyalty 6
Last-Ditch Effort RInstant Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
Ugin's Insight 3UUSorcery Scry X, where X is the highest mana value among permanents you control, then draw three cards.
Shifting Wall XArtifact Creature — Wall Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it. 0/0
Genesis Hydra XGGCreature — Plant Hydra When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it. 0/0
Evangelize 4WSorcery Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice they control.
Page 112