Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gang Up

XB · Instant

Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Destroy target creature with power X or less.

Similar cards

Color identity:
NameManaTypeText
Sunfall 3WWSorcery Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Cryptborn Horror 1B/RB/RCreature — Horror Trample Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. 0/0
Doorkeeper 1UCreature — Homunculus Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. 0/4
Enthralling Victor 3RCreature — Human Warrior When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) 3/2
Freelance Muscle 4GCreature — Rhino Warrior Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control. 4/4
Knollspine Invocation 1RREnchantment {X}, Discard a card with mana value X: Knollspine Invocation deals X damage to any target.
Stampeding Elk Herd 3GGCreature — Elk Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. 5/5
Lethal Sting 2BSorcery As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
Stolen by the Fae XUUSorcery Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Pact Weapon 3BArtifact — Equipment As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
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