Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ghostly Sentinel

4W · Creature — Kor Spirit

Flying, vigilance 3/3

Similar cards

Color identity:
NameManaTypeText
Golden-Tail Disciple 2WEnchantment Creature — Fox Monk Lifelink 2/3
Stratozeppelid 4UCreature — Beast Flying Stratozeppelid can block only creatures with flying. 4/4
Battle Screech 2WWSorcery Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Zetalpa, Primal Dawn 6WWLegendary Creature — Elder Dinosaur Flying, double strike, vigilance, trample, indestructible 4/8
Darksteel Sentinel 6Artifact Creature — Golem Flash (You may cast this spell any time you could cast an instant.) Vigilance Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3
Waterfall Aerialist 3UCreature — Djinn Wizard Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 3/1
Subterranean Spirit 3RRCreature — Elemental Spirit Protection from red {T}: Subterranean Spirit deals 1 damage to each creature without flying. 3/3
A-Dorothea's Retribution Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
Andúril, Flame of the West 3Legendary Artifact — Equipment Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2}
Ascended Lawmage 2WUCreature — Vedalken Wizard Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2
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