M:tG card similarity search
5B · Creature — Djinn
{1}{B}: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Glamerdye | 1U | Instant | Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
Azorius Skyguard | 4WU | Creature — Human Knight | Flying, first strike Creatures your opponents control get -1/-0. 3/3 |
Citadel Gate | Land — Gate | Citadel Gate enters the battlefield tapped. As Citadel Gate enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color. | |
Thriving Heath | Land | Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color. | |
Northern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target black permanent. 3/3 |
Auriok Sunchaser | 1W | Creature — Human Soldier | Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying. 1/1 |
Expedition Skulker | 1B | Creature — Vampire Rogue | Expedition Skulker has deathtouch as long as you control another Rogue. 2/2 |
Song of Stupefaction | 1U | Enchantment — Aura | Enchant creature or Vehicle When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard. |
Imperial Lancer | W | Creature — Human Knight | Imperial Lancer has double strike as long as you control a Dinosaur. 1/1 |
Chaos Moon | 3R | Enchantment | At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. |